Three Looks of an object

This was an exercise in visualisation in Blender and its Cycles renderer. I took an old project that was done in Cinema 4D and brought it into Blender. Spending some time on the materials and lighting was the next order of business. Node based materials and the Cycles lighting model is quite different to what I am used to in Cinema 4D, but this exercise really got me familiar with the process. With my new graphics card, GPU rendering is starting to become my new friend.